Cipher Mirror Knight
LIGHT 4

Cipher Mirror Knight

  • Archetype:
  • Cipher

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 4314




When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 53
Deck 59

Cipher Mirror Knight — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 59 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor

Why it scores here

Cipher Mirror Knight converts a battle loss into value: it discards itself and one more card to Special Summon a destroyed Cipher monster, then in the End Phase (if it was sent to the Graveyard that turn) it searches a Cipher from the Deck. It earns its score from that recursion and search, which the 47-deck sample shows is played as a near-universal Cipher staple (2.28 copies on average). It has no interaction and no recorded combo evidence, so combo conversion is scored on text alone and kept modest. Its ATK and DEF are 0 and do not affect the score.

Axis scores

Axis Score Evidence
Accessibility 55 Live in hand as a discard cost and played in 47 of 47 sampled decks, but it only works alongside Cipher monsters that are destroyed in battle (text; observed in decks). Accessibility is capped by the need for a battle loss first. (observed)
Combo & Conversion 40 Card text shows a revive of a destroyed Cipher monster at the cost of one extra card, but no combo boards were supplied to confirm the conversion. (inferred)
Resource Economy 70 The effect is a net-neutral discard into a revive plus an End Phase search from Deck, which gives a repeat of card advantage through the Graveyard. (verified)
Effect & Interaction 10 The card has no negation, removal, or disruption effect. (verified)
Material Utility 40 It is a Level 4 LIGHT Warrior body, but no as_material data was supplied, so material value is inferred from level and attribute only. (inferred)
Resilience & Flexibility 50 It works from hand in battle and from the Graveyard in the End Phase, and is limited to once per turn. No interaction data was supplied to test resilience. (inferred)
Deck-Building Efficiency 70 Its copies run in 22 of 47 decks at 3 copies and 9 at 1, with no garnet or lock restriction, but it needs a Cipher-only shell. (observed)

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 53, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Cipher monster destroyed in battle, giving repeat value from the Graveyard
  • End Phase search of a Cipher from the Deck adds a second card per cycle
  • Appears in 47 of 47 sampled decks across 9 archetypes, with several core Cipher partners

Weaknesses

  • Needs a battle loss and a Cipher monster destroyed by battle before it does anything
  • Once-per-turn restriction on each effect
  • Its value depends on a Cipher shell and gives no interaction

Counters / choke points

  • Interaction that removes or negates the destroyed Cipher monster before the revive
  • Board-clearing plays that stop the battle-destruction trigger

Best use

Recovery/Recursion: revive a destroyed Cipher and search a Cipher from the Deck. Decks: Cipher, Galaxy-Eyes Cipher Dragon shells. Suggested copies: 3.

Evidence & gaps

  • Verified: Effect text: GY revive of a destroyed Cipher monster with a discard cost, and an End Phase search of a Cipher from the Deck, both once per turn; ATK and DEF are 0 and the card is a Level 4 LIGHT Warrior Effect Monster
  • Observed: Played in 47 of 47 sampled decks at an average of 2.28 copies; Cipher archetype accounts for 76.6 percent of decks; Galaxy-Eyes Cipher Dragon co-appears in 100 percent of decks
  • Inferred: Recovery/Recursion is the primary role, with Searcher/Tutor secondary, from text; Accessibility is limited by the battle-loss trigger
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only











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